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Diablo II (Video Game) - TV Tropes. Schrödinger's Player Character: In- game, at least. Everyone who was present in the canonical games and expansions has a part in the canon.
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Mercenaries are NPCs players can hire to fight alongside them. While Mercenaries were largely a novelty in early versions of Diablo II, they are substantially.
As a boss. Not counting Multiplayer, this happens in the first two games. In Diablo's Multiplayer, the NPCs keep the same speech, talking to you like if you were the sole one present. This is a complicated example due to the difference between what's seen in- game and what happened according to canon. In the games' canon, all of the heroes were indeed present. The Rogue, Sorcerer and Warrior from the first game show up as Blood Raven, the Summoner, and the Wanderer (possessed by Diablo himself because he is made the one who canonically "defeated" him) in the second. This goes with the completely different onscreen and backstory versions of the setting of the first game; Tristram is supposed to be the capital of the realm, whereas in- game it's a minuscule village, and several adventurers are supposed to be coming to explore the nearby dungeon, when in the game the only possible signs of anyone such other than the Player Character are some remains inside. To complicate things even more, though it's probably a Retcon or continuity error, while the Wanderer was the one who defeated Diablo, his background in the second game contradicts that of the Player Character in the first (who used to live in Tristram, whereas the Wanderer was not known to anyone there), which would imply..
Further, each of the three "characters" described in the manual is actually a type of adventurer (a character class in game terms); it's not that there was just one Warrior, Rogue and Sorcerer, the backstory made it clear there were at least potentially several of each coming to Tristram, and indeed the Rogues in the next game speak of others of their number besides Blood Raven having been there. So basically, the game does the trope almost on two levels, but the canon averts it.
Diablo III largely avoids anything hard and fast about the heroes of Diablo II, and lampshades the fact that Tristram is so small and run- down for a capital with one of Leoric's journals commenting on that and wondering why Lazarus directed him to make such a place his capital. However, it further confuses the issue of the Wanderer, by making him Aidan, Leoric's eldest son, whereas in earlier lore, Leoric only had the one son — paving over the continuity error with regards to the Wanderer in Tristram by making him someone no- one would actually admit to recognizing after seeing how he'd deteriorated, but also making him a character who previously didn't exist in any capacity.